Terms

Parkour Terms

Parkour is the beautiful and amazing sport of evasion.
  • Basic Landing: In this most basic of Parkour moves, athletes fall to a stop, bending knees and elbows to absorb the shock of landing.
  • Vaults: Parkour experts use a variety of vaults for jumping over, around, or through obstacles. Some vaults may end at a stop, but typically preserve forward momentum while running.
  • Wall Run: In a wall run, parkour experts run straight up a wall, grabbing a surface above and pulling up to sit, or to continue along the wall or rooftop.

Blacksmith Terms

Blacksmiths heat iron in a forge until the metal becomes soft enough for shaping with hammer, anvil, and chisel.
  • Smelting: Producing iron by repeatedly heating, cooling, and beating away impurities from raw materials.
  • Bloom: A colorful mass of metal that forms during the smelting process.

Rough Measurements

Excepting her steps, Chea rarely cares to count things to exact numbers. Unless a specific count or distance seems important (which does happen occasionally), her use of numbers is practical. In nearly every case, a rough guess is close enough.
  • A Pace: In Plunc, a pace is one of Chea's steps, regardless of her age or the length of her stride. This means a trek at a younger age will have contained more paces than the same trek at a later age. The point is not to know the distance between places, but to know the number of steps it will take to return home by the same route.
  • A Hand:  Chea measures "a hand" as the length of her hand, from wrist to finger tip.
  • A Dozen: Chea uses "dozen" to mean a set of items at or close to twelve in number.
  • A Hundred: Anything more than a few dozen but less than a thousand.
  • A Thousand: An number of things not easily counted, but probably close to more than a hundred.

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